00%
creative laboratory
creative laboratory
creative laboratory
Vancouver

23:51

The Synergy Between Art, Electronics, Design, and Engineering
The Synergy Between Art, Electronics, Design, and Engineering
The Synergy Between Art, Electronics, Design, and Engineering
BASED IN VANCOUVER BC
BASED IN VANCOUVER BC
E T H
O
S

We design objects for how we live, and for what quietly escapes those limits.

As engineers and artists we remain continually fascinated by a certain imaginary energy— toon force.
In cartoons, a character defies law of physics, running off a cliff and only falling when they remember they should; in the real world, tech and art can adopt that same delayed obedience to limitation.
Build products as if constraints are suggestions: interfaces that bend to emotion rather than instruction, machines that respond playfully instead of predictably, objects that surprise their users into curiosity.
It is a quiet rebellion against gravity, logic, and consequence, the belief that imagination does not submit to physics, but negotiates with it.
The point is not to ignore reality, but to outpace it — designing experiences where delight leads function, where absurdity reveals new utility, and where the impossible is treated not as a wall, but as a matter of timing.
E T H
O
S

We design objects for how we live, and for what quietly escapes those limits.

As engineers and artists we remain continually fascinated by a certain imaginary energy— toon force.
In cartoons, a character defies law of physics, running off a cliff and only falling when they remember they should; in the real world, tech and art can adopt that same delayed obedience to limitation.
Build products as if constraints are suggestions: interfaces that bend to emotion rather than instruction, machines that respond playfully instead of predictably, objects that surprise their users into curiosity.
It is a quiet rebellion against gravity, logic, and consequence, the belief that imagination does not submit to physics, but negotiates with it.
The point is not to ignore reality, but to outpace it — designing experiences where delight leads function, where absurdity reveals new utility, and where the impossible is treated not as a wall, but as a matter of timing.
E T H
O
S

We design objects for how we live, and for what quietly escapes those limits.

As engineers and artists we remain continually fascinated by a certain imaginary energy— toon force.
In cartoons, a character defies law of physics, running off a cliff and only falling when they remember they should; in the real world, tech and art can adopt that same delayed obedience to limitation.
Build products as if constraints are suggestions: interfaces that bend to emotion rather than instruction, machines that respond playfully instead of predictably, objects that surprise their users into curiosity.
It is a quiet rebellion against gravity, logic, and consequence, the belief that imagination does not submit to physics, but negotiates with it.
The point is not to ignore reality, but to outpace it — designing experiences where delight leads function, where absurdity reveals new utility, and where the impossible is treated not as a wall, but as a matter of timing.
S
E
RVICE
S

We take on a limited number of projects.

Focused on uniqueness in every detail.

001

ENGINEERING

Building digital systems from first sketch to production

002

DEVELOPMENT

Turning ideas into, responsive interfaces with careful structure, motion, and detail.

003

DESIGN

Bridging strategy, interaction, and visual language.

004

ART

Creating objects, images, and experiences that make technology feel more calm.

HAVE A PROJECT?
S
E
RVICE
S

We take on a limited number of projects.

Focused on uniqueness in every detail.

001

ENGINEERING

Building digital systems from first sketch to production

002

DEVELOPMENT

Turning ideas into, responsive interfaces with careful structure, motion, and detail.

003

DESIGN

Bridging strategy, interaction, and visual language.

004

ART

Creating objects, images, and experiences that make technology feel more calm.

HAVE A PROJECT?
S
E
RVICE
S

We take on a limited number of projects.

Focused on uniqueness in every detail.

001

ENGINEERING

Building digital systems from first sketch to production

002

DEVELOPMENT

Turning ideas into, responsive interfaces with careful structure, motion, and detail.

003

DESIGN

Bridging strategy, interaction, and visual language.

004

ART

Creating objects, images, and experiences that make technology feel more calm.

HAVE A PROJECT?
A
BOU
T
A collective working across art, design, AI, and engineering.

Gary Rong Chen

Mechanical Engineer, Inventor

Amber Dian Chen

AI Design, Programming

Lidiia Velbovets

Visual Artist, Graphic Designer

Hank Bull

Visual Artist, Performer

Jack Campbell

Mathematician, Musician

Minh Man Nguyen

Mechatronic Engineer

Harsh Kumar

Mechatronic Engineer

A
BOU
T
A collective working across art, design, AI, and engineering.

Gary Rong Chen

Mechanical Engineer, Inventor

Amber Dian Chen

AI Design, Programming

Lidiia Velbovets

Visual Artist, Graphic Designer

Hank Bull

Visual Artist, Performer

Jack Campbell

Mathematician, Musician

Minh Man Nguyen

Mechatronic Engineer

Harsh Kumar

Mechatronic Engineer

A
BOU
T
A collective working across art, design, AI, and engineering.

Gary Rong Chen

Mechanical Engineer, Inventor

Amber Dian Chen

AI Design, Programming

Lidiia Velbovets

Visual artist, Graphic Designer

Hank Bull

Visual Artist, Performer

Jack Campbell

Mathematician, Musician

Minh Man Nguyen

Mechatronic Engineer

Harsh Kumar

Mechatronic Engineer

[LET’S TALK]

g

Oo

d

product

starts

with

good

colla

bo

rati

on

[LET’S TALK]

g

Oo

d

product

starts

with

good

co

llabo

rati

on

[LET’S TALK]

g

Oo

d

product

starts

with

good

colla

bo

rati

on

AVAILABLE FOR COLLABORATION
AVAILABLE FOR COLLABORATION